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  Velocity Channel Units??
Posted by: lxdengar - 01-28-2009, 10:32 PM - Forum: FumeFX & NodeWorks [max] - Replies (4)

Got a question about the SDK for reading the file format:

In the velocity channel, what are the units for the values? It doesn't appear to be units/sec, and the values are not normalized for the volume length.


  completely uninstalling FumeFX 1.2
Posted by: Chewky - 01-28-2009, 05:52 PM - Forum: FumeFX & NodeWorks [max] - Replies (1)

I want to completely uninstall FumeFX but unfortunately after running the uninstaller, my list of programs to remove from the control panel still lists FumeFX 1.2 R2009. When I click the "Uninstall/Change" button, it launches the installer again (I still haven't been able to find where it is) and the installer simply crashes. I was to completely remove FumeFX because what ever files still remain are causing clean installations of FumeFX to crash.

Thanks,

David


  uninstall DCPFLICS
Posted by: Chewky - 01-28-2009, 07:18 AM - Forum: FumeFX & NodeWorks [max] - Replies (12)

Hi,

How do I completely uninstall DCPFLICS from my system?

I'd like to completely uninstall it in order to reinstall it.

Thanks


  Can we get this wavlet tech going
Posted by: amelnychuk - 01-28-2009, 02:59 AM - Forum: FumeFX & NodeWorks [max] - Replies (9)

http://www.cs.cornell.edu/~tedkim/WTURB/

I cant describe how amazing this would be, i think this is possible, to write out the info via script from fume, but getting it back into a fxd? I have no idea?

Every user would benefit from this, the source code is free, it is a personal project of mine to try and get this working with fume. Anybody with me?


  Out of memory error - but wait!!
Posted by: mechaforce - 01-25-2009, 12:13 AM - Forum: FumeFX & NodeWorks [max] - Replies (3)

Hey all,

So I've come across a problem with FumeFX.

I have a smoke simulation that runs fine until it hits 2gb of memory usage, then it crashes. The problem is, I have WAY more than 2gb of memory in my system. :oops:

Specs:

3DS 2009 32bit
Vista 64bit
8gb RAM


So what gives? I clearly am not running out of RAM... Does anyone have any experience with this issue? Any advice would be appreciated.


  Fume Training
Posted by: x-tazy - 01-22-2009, 04:09 PM - Forum: FumeFX & NodeWorks [max] - Replies (4)

Allan McKay announced that his new Training DVD will be released soon from Turbosquid.

src: http://www.allanmckay.com

I'm looking daily at Turbosquid for the release... Wink

I would say this Topic can be used as a source collector for Training Stuff for Fume.

So here isw the Stuff that I know:

- Fume FX Essentials by Allan McKay distributed by Turbosquid. I hate the search function from them so here is a direct link.
http://www.turbosquid.com/FullPreview/I ... /ID/384802
I like his style but the DVD covers only basic Stuff. For somebody how is new to Fume I can recommend it. Shure there are all Files on DVD.

- Sitni Sati Customer Area are also a few Tutorials and some test scenes. But also very basic but with some nice results.

- CGFluids.com - its not Training material but is an great Forum. It's only for registered Users...

So add more Stuff if you know more...


  Simulation is empty
Posted by: x-tazy - 01-22-2009, 12:06 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

Hi,

got a szene with an hugh explosion running up with a mushroom cloud. But after Frame 88 my complete Fume Grid is emty. I have no idea why. There isn't an active emitter in this szene at this moment but there should be more than enough Fire and Smoke inside. I need just the end of it when the smoke dies. I tryed to simulate a few times also with some changes in the Fume Settings but everytime after Frame 88 everything is gone. I have no idea why.

May anybody from you nows more about this effect or how to solve it. I cant Upload the szene because its from an current project. If somebody needs the Settings I can post it but there is nearly every paramter animated and in my oppinion in an normal range.

I checked also in the viewport preview for some voxels but there isn't any voxel in these frames.

The strange thing is that the Fume Sim files got an break in the size. The last working frames sim File size is about 250mb and the next 4kb. after this the last 150 frames also growing in size until 400mb. But when I checked the content I can't see anything.

Is there a way to have a look inside of these sim files?


  Fume FX registration problem
Posted by: baihui - 01-19-2009, 09:30 AM - Forum: FumeFX & NodeWorks [max] - Replies (10)

hello

i try to run FumeFX on Windows 7 ( build 7000 ) / MAX 2009

when i try to create a fumeFX object it gets me the Activation window,
but when i click the AUTHORIZE button - it opens a little browser window, and the activation page blink for a second, and then disappear, and the message on the browser window is "Page can not be displayed".

what could be the problem ?


  Dreamscape attaching engine to object
Posted by: oceans55 - 01-17-2009, 09:02 AM - Forum: DreamScape - Replies (1)

I want to use the engine to move a boat and create a wake. I have the tutorial scene with the boat wake. And another video tutorial that says to attach engine to object but does not say how. I assume its select and link button. Can someone tell me if this is correct? If not please tell me the correct way.


  Getting Backburner Rendering working.
Posted by: Lehm_2000 - 01-16-2009, 06:17 PM - Forum: FumeFX & NodeWorks [max] - Replies (6)

Sorry if this is a common question. Have been looking around for the answer. I just got fumefx and would like to render with it over the network. I have a common directory on the server for plugins that I placed all the files from FumeFX. However when I render I still get the error that the plugins cannot be found. Is there something else that needs to be done?