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FumeFX 7.5 [Maya] update
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Forum: FumeFX & NodeWorks [max]
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FumeFX 7.5.2 [max] update
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FumeFX 7.5 GPU for 3ds ma...
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Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
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FumeFX 7.1 [max] update
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  Max2009 FumeFX TP plugin error
Posted by: Filip Kaczorek - 07-14-2008, 10:25 AM - Forum: FumeFX & NodeWorks [max] - Replies (31)

Has anyone installed Max 2009 x64, Cebas Thinking Particles 3 sp1 and FumeFX already?
Did you manage to install the FFX TP plugin?

(all installers latest from cebas and sitni webpage)

When I installed FFX the TP plugin option was not checked - which I found strange since I had TP installed.
Nevermind, I checked the plugin, and installed FFX.
Upon running Max - error.
Not just a tipical one - an almost fullscreen window saying there was a problem accessing E:\3dsmax6(!!!!!)\something something
You may choose to continue but Max will probably screw you anyway.
Continue...
And offcourse: please send a report to autodesk since Max has crashed.

So I went into FFX directory and deleted the FumeFX_TP.dlo
This time everything worked like a charm.
Fume runs, simulates.
But what is with the tp plugin???

I can provide you a screen capture of the error if you need it.


  Max 2009 - cirrus - blocky artifacts!!!
Posted by: Filip Kaczorek - 07-14-2008, 10:16 AM - Forum: DreamScape - Replies (12)

Guys common!!!
We're preparing to move to Max 2009.
This weekend I upgraded two mashines:
Vista x64, Max 2009 x64, DS 2.5d
I hoped that I'll get over this problem:
viewtopic.php?f=2&t=641

by moving on to different software, no luck.
I downloaded the only DS installer for Max2009 from Sitni's site.

Just default settings:
- ds sun
- dreamscape
- change the default cloud layer to cirrus
- coverage to 1.0 (to see the clouds)
- BLOCKYNESS BLOCKYNESS BLOCKYNESS

No hardware in common:
Athlon 64 3000
2GB RAM
ATI radeon 9600
Vista ultimate x64
--------
2x Xeon 2,66
8GB RAM
ATI FireGL 5600
Vista Bussiness sp1 x64

That's about 16 mashines I got it on now. With two Max versions!!!

I can't believe noone else is having this problem :o


  fumeFX motion blur stopped working in v1.1...
Posted by: nickw - 07-11-2008, 09:25 AM - Forum: FumeFX & NodeWorks [max] - Replies (9)

Hi,
I cannot get motion blur to work in v1.1 of fumeFX...
I have tested this with our project and the Example "campfire_tut_finished" scene which works in v1.0 of fumeFX.
We are using 3DStudio MAX 9 x64. on Windows XP 64, running on a BOXX PC (Dual-Core AMD Opteron 2.41Ghz) with 8GB of RAM.

I have tryed re-caching, restarting the PC, still not working.

Anybody else had this problem?
Thanks


  smoke spreads
Posted by: Alpa24 - 07-10-2008, 11:42 AM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Hi,

I am doing smoke effect in huge factory background.
I have made fume which size is 250,350,275.
Smoke goes up strate in size of simple source diameter.
I want that smoke spread as it goes up.
What should i do to spread smoke ?

Thanking you


  Gas burner/stove - how to make?
Posted by: damigos - 07-09-2008, 05:59 PM - Forum: FumeFX & NodeWorks [max] - Replies (6)

Hello

I'm trying to make gus burner like in the link below. I'm trying and trying and I can't achieve this effect. Sad

http://www.istockphoto.com/file_closeup ... id=4368469


could you please help me to solve this problem?

best
Chris


  shadow artifacts caused by fire on matte shadow plane
Posted by: bdemetz - 07-07-2008, 06:35 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

With fire and smoke being rendered together, the fire seems to create artifacts on the matte shadow ground plane created by the smoke - almost as if it's trying to add light back onto the shadow. This is with max scanline renderer and using standard matte/shadow material. If I turn off the fire shader, it renders a clean cast-shadow. Is there a workaround?

Thx,


  Can Mblur be achieved by making substeps in the simulation?
Posted by: Intuition - 07-06-2008, 12:13 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

I was wondering if by utilizing the simulation steps in the simulation that Mblur could be used?

It seems that it creates sub steps between frames, couldn't those be used for Mblur?

Thanks Smile


  Inside smoke
Posted by: Alpa24 - 07-03-2008, 03:48 AM - Forum: FumeFX & NodeWorks [max] - Replies (4)

Hello,

I want to make smoke that moves in inside the cylinder continiously for end less frame.
Dont want to emitts from source just there inside the cylinder.

How can i make this ?

Thanking you


  Fume sl 1.1 max 9 32 bit authorize screen hangs on win 64
Posted by: joconnell - 07-02-2008, 05:46 PM - Forum: FumeFX & NodeWorks [max] - Replies (1)

Hi folks,

I'm having a bit of a problem at the moment getting my fume sl licenses to install under max 9 32 bit on a windows 64 machine - it opens the acap licensing dialog and when I pick localhost and choose authorise, the turbosquid window comes up and max freezes - I can sometimes get to the stage of picking authorise manually but I can't type into the dialogs to enter my serial details. I also notice that max process usage goes up quite a bit in task manager. Has anyone seen this or is there another way to license the machine? Since we've 3 64 bit machines I'd rather auth them for when I get max 64 on.

Cheers!

John


  Slow Down Smoke Movement
Posted by: hometime - 07-02-2008, 12:45 PM - Forum: FumeFX & NodeWorks [max] - Replies (3)

Hello,
How do I have about the same volume of smoke hanging in the air
but moving at about one quarter the rate, as in this movie?
http://www.hometime.net/smolder.html

Thanks,
Don