| Welcome, Guest |
You have to register before you can post on our site.
|
| Online Users |
There are currently 47 online users. » 0 Member(s) | 47 Guest(s)
|
| Latest Threads |
FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 184
|
FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 367
|
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 575
|
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 551
|
TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 881
|
FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 529
|
FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 595
|
FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 768
|
Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,013
|
FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 799
|
|
|
| Interactive Render Region Line.... |
|
Posted by: eyeonestudio - 06-18-2019, 05:21 PM - Forum: FumeFX [C4D]
- Replies (1)
|
 |
FumeFX is very different from viewport rendering(GPU Preview) and picture viewer rendering.
So.... Interactive rendering is not useful too.
Therefore, it is not a big problem. But report.
I can not see the "Interactive render region" line.
|
|
|
|
| User Interface |
|
Posted by: semiasty - 06-18-2019, 03:29 PM - Forum: FumeFX [C4D]
- Replies (2)
|
 |
For example when im on simulation tab and im scrolling all down and then swaping to other tabs, the whole list on new tab stays where it was on last one so instead of starting on top its down below.
Its bit enoing as i have to scroll all up every time i need it
|
|
|
|
| Stoping Simulation on property changing emitter |
|
Posted by: semiasty - 06-18-2019, 03:21 PM - Forum: FumeFX [C4D]
- Replies (3)
|
 |
Had that today. Torus changing its size from 0 to 100 then back to 0. Set on as emitter. Simulation started and after few frames it just stoping. Its not crushing, it just not going any further. There is no crash report etc.
C4d R19
Threadripper 1950x
32gb ddr4 ram 3000mhz
RTX 2070
|
|
|
|
| emission from variable point count |
|
Posted by: Lothar1952 - 06-18-2019, 01:47 PM - Forum: FumeFX [C4D]
- Replies (3)
|
 |
looks like fume doesn´t like object emissions from objects that change point/polygon count during animation.
Tried if generators like sweep will work for emission - ok they don´t will be limitation I suppose.
So I tried baking to alembic. First try to sim I got a crash ( that´s the reason for the filename) but could not reproduce it.
I succeeded to emit from the alembic, but fume is shooting around and really doesn´t like that thing ...
[ATTACHMENT NOT FOUND]
|
|
|
|
| Arnold Renderer tips |
|
Posted by: sitnisati - 06-18-2019, 12:00 PM - Forum: FumeFX [C4D]
- Replies (11)
|
 |
Hello,
Few important bits when using Arnold renderer in Cinema 4D.
When rendering with Arnold, please make sure that you set the scale to 0.01 as on the image below.
[ATTACHMENT NOT FOUND]
For FumeFX-Arnold Volume shader used with Arnold Standard Volume, enter Smoke for Density, Scattering and Transparency.
[ATTACHMENT NOT FOUND]
Happy rendering!
Regards,
Kresimir Tkalcec
|
|
|
|
| sim problem |
|
Posted by: Lothar1952 - 06-18-2019, 10:52 AM - Forum: FumeFX [C4D]
- Replies (2)
|
 |
Windows:
Version 1809 Build 17763.557
Cinema4D Version:
R 20.059
CPU:
AMD Threadripper 1950x
GPU:
Nvidia RTX 2080
GPU Version:
419.67
original scene had 100 frames and simmed fine, but I thought might be worth to see further development and changed scene length to 200. But resimming stops at 100 . Found I have to set output range to 200 by hand. Why does it not adapt to new scene length automatic like it does if I add a sim object at a given scene length ?
EDIT - just see there is another problem. Objects emit one coloured smoke. After they changed positions they can´t decide which coulour to emit and emit 2 colours all of a sudden ...
https://www.dropbox.com/s/4vppego1h1fqe ... 2.mp4?dl=0
|
|
|
|
| Coloured shadows render black |
|
Posted by: Lothar1952 - 06-18-2019, 10:22 AM - Forum: FumeFX [C4D]
- Replies (2)
|
 |
Windows:
Version 1809 Build 17763.557
Cinema4D Version:
R 20.059
CPU:
AMD Threadripper 1950x
GPU:
Nvidia RTX 2080
GPU Version:
419.67
I´d expect the smoke shadows being coloured like the glas shard´s in front of the platonics, but they are all black ...
[ATTACHMENT NOT FOUND]
[ATTACHMENT NOT FOUND]
|
|
|
|
| exploring parameters |
|
Posted by: Lothar1952 - 06-18-2019, 09:40 AM - Forum: FumeFX [C4D]
- Replies (6)
|
 |
Windows:
Version 1809 Build 17763.557
Cinema4D Version:
R 20.059
CPU:
AMD Threadripper 1950x
GPU:
Nvidia RTX 2080
GPU Version:
419.67
for me temperature, fuel, and smoke are fine, but oxygen does nothing. Parameters available from -100 to +100 but what could I expect from negative oxygen ?
[ATTACHMENT NOT FOUND]
[ATTACHMENT NOT FOUND]
|
|
|
|
| after using "continue simulation" scene ist not respnsive any longer |
|
Posted by: useruser - 06-18-2019, 08:57 AM - Forum: FumeFX [C4D]
- Replies (12)
|
 |
hello,
i tried to continue a simulation, but after a couple of frames FumeFx hangs and was not responsvie any longer.
cancel/stop simulation has no effect. your ar unable to restart or continue the simulation-process
C4D R20.059
RTX 2080TI ( Nvidia-Driver: 430.86)
Windows 10 Prof.
the scenefile includes point-level-animation-geometry, unfortunately too large for internal upload.so i uploaded the scenefile via Wetransfer:
https://we.tl/t-AJjaGDc4a1
thanks in advance!
oli
|
|
|
|
|