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FumeFX 7.5 [Maya] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-05-2026, 08:44 AM
» Replies: 0
» Views: 199
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FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 382
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FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 591
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FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 560
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TyFloW
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 899
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 542
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 602
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 776
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Newbie
Forum: FumeFX & NodeWorks [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 1,021
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 807
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| FumeFX Sims on farm with Particle Sources possible? |
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Posted by: rconover - 11-01-2014, 10:41 PM - Forum: FumeFX & NodeWorks [max]
- Replies (5)
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It seems like it is not because the farm machines don't understand they have to wait for a particle sim *and then* do the FumeFX sim...so basically files never get generated. Its just gets stuck in limbo.
Same farm is fine with simple and object sources.
With a complex pflow - should it be able to work if you do a cache to file?
It doesn't although does anyone know how to get pflow to be a 'read only' (so playback only-no calculate?)
This has always been an issue as far as I know (tested with both Muster and Cube).
Any magic suggestions or could it be designed somehow? Its amazing how inconvenient it is
to only ever be able to sim from the UI (like doing overtime *just* so I can use other users machines - GRR!)
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| Rate functionality in sources a Maya FumeFX feature only? |
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Posted by: rconover - 10-27-2014, 07:07 PM - Forum: FumeFX & NodeWorks [max]
- Replies (2)
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Back working in the Max version after working over a year with the Maya (Linux) version.
A feature that seemed to be introduced there is the notion of a Rate control with every source.
If I remember correctly it was a multiplier for all the parameter settings in the source.
I actually got used to using it as a handy all-in-one-key-frame-parameter for sources.
But also as a multiplier if I wanted *lots* of emission contribution.
I miss it. Yes you can probably work around it but is there any reason Max couldn't have it?
Unless you tell me I'm blind...
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| Fluid behavior |
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Posted by: vturchin - 10-22-2014, 08:51 PM - Forum: FumeFX [maya]
- Replies (2)
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Can someone recommend a way to prevent the fire from coming to a point like in an attached reference quicktime. Whats causes that behavior and would help the flames stay separate.
Also, any recommendations in terms of scale, setups, etc. for generating large flames and getting small detail from bonfire
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| FumeFX mental ray Network Rendering License/AfterFLICS Issue |
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Posted by: Szkuls - 10-21-2014, 03:41 PM - Forum: FumeFX & NodeWorks [max]
- Replies (2)
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Hi,
I hope someone can shed some light on issues i am have with the mental ray network rendering license for FumeFx. Specifically, AfterFLICS on render nodes are not seeing the license on the license server. Frames are rendering in backburner without error but no fumefx.
Here are the details of the issue:
-Using Max 2012, windows 7 x64.
-License server shows two license in AfterFLICS: FumeFX 2.1c and FumeFX-MR Shader
-FumeFX is installed on all render machines.
-AfterFLICS is installed on all machines and render nodes are pointing to the servers ip address
-Ports have been opened (also tried disabling firewall completely)
-AfterFLICS on render nodes shows "No Licenses Were Found" under the Licenses tab.
If anyone has worked out this issue or has any ideas on a solution, I will be very grateful!
Thanks,
szkuls
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| Reusing the cache in scene |
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Posted by: vturchin - 10-18-2014, 10:10 PM - Forum: FumeFX [maya]
- Replies (5)
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Is there an easy way to reuse/duplicate the cache in a scene and then offset it per instance.
For example, having 10 candles in a scene and simulating only one, then simply reusing and transforming the cache on a different instance.
Just to be clear, I am not asking about simply duplicating the fumefx box with inputs, but a cleaner way to simply load the data without the source present.
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| How to License FumeFX SL |
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Posted by: ascudese - 10-17-2014, 10:03 PM - Forum: FumeFX & NodeWorks [max]
- Replies (4)
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How do I license FumeFX SL with a floating network license? FumeFX regular version is fine since I can launch inside 3dsmax to setup the license, but I can't seem to do the same for FumeFX SL. We are using 3dsmax 2014.
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| illumination map independent from camera and lights ? |
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Posted by: dagoose - 10-12-2014, 03:46 PM - Forum: FumeFX [maya]
- Replies (3)
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Hey,
I recognized that it is totally fine to render stereo cameras with a read/write option enabled for the illumination map.
Does this even go further? Is the Illumination Map independent from the camera and light?
This way I could bake illumination maps for all my fumefx assets and reuse them also when necessary.
Thanks for the info.
Rico
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