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FumeFX 7.5 [Maya] update
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FumeFX 7.5.2 [max] update
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FumeFX 7.5 GPU for 3ds ma...
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Forum: FumeFX & NodeWorks [max]
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FumeFX 7.1 [max] update
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  FUMEFX 2.1b with MENTAL RAY Rendering
Posted by: TiRomain - 03-18-2011, 11:18 AM - Forum: FumeFX & NodeWorks [max] - Replies (3)

Hi,

When I launch some render with mental-ray on my farm, nothings append.


With the new fumefx 2.1b, I reauthorized my full and my SL license, and work great with deadline or backburner.

But now I've just buy a mental ray rendering license, I've got the email with the serial.
(but I don't know if I have to download an other programme)

So I make a scene in 3dsmax, switch in mentalray Renderer, make a fumefx grid with a little simulation, and, like the fumefx help says, I open the material shader, create a mentalray shader, put the FumeFX-mr in the Volume (extended shader), click on Reauthorize, I've got the pop up about afterclics, I make the authorize , put my serial etc...

I see on my server computer, the new serial about mental ray was add in Afterclics Tool 3.0.

And when I launch on the farm, I've got just black frame.


i've got some question too:

_ when I create the the FumeFX-mr shader , I assigne the material on the fumefx grid ?
_ in the shader list, I see an other shader : FumeFXMR , totally different, I have to use it ? to assign ?


If someone got some ideas, your welcome.
I hope you can help me.


Thanks
Romain


Edit : now on my Afterflic tools : I've got this message, but I can't read all, and can't change the size of the windows.
AfterFlics got a log file ?


  Afterburn random crashes while calculating AB-Smap
Posted by: MUCK-ONE - 03-17-2011, 09:52 AM - Forum: AfterBurn - Replies (3)

HI there,

i have a scene with 3 Afterburns in it and Aburn crashes MAx while precalculating the Aburn Shadowmap. Sometimes MAx renders 5 frames and sometimes 7 and crashes then. At the moment i have a shadowmap size of 512, if i go upwarts to 1024 max crashes on the precalculation of the first frame... Sad

I have attached a scenefile. Maybe i do something wrong or got bad settings?

Hope somebody got the time to have a look and could tell me whats wrong...

Regards,

Maurice


  Godzilla flame
Posted by: andrius3d - 03-10-2011, 04:25 PM - Forum: FumeFX & NodeWorks [max] - Replies (4)

Hi all-

I'm very new to fumefx and still trying to figure out all of it's nuances. The software I am using is Max 2009 and Vray 1.5. I need to create a flame shooting out of Godzilla's mouth and I'm not sure if how I am doing it is best. What I have done is put a super spray particle emitter in his mouth and connected it to fumefx.

[Image: Question02.jpg]

So I have a couple of questions.

1- I have been trying to get rid of some stepping I see in the flame. No matter what I do I can't mininmize that. Does anybody have any suggestions? Could that stepping be coming from my emitter???? See image below:

[Image: Question01.jpg]

2- The flame seems to be flying off in chunks when it hits an object. Could this also be coming off of the emitter? When I run the particle simulation for super spray the particles bounce off the type a bit. Is there a better way of achieving this than using a super spray emitter? See image below:

[Image: Question03.jpg]

3- Anticipating what the client may say what would be a method if I wanted to thicken up the flame? Imagine the flame is a consistent 12 inches wide throughout the blast. Almost like if the flame was a log that did not taper. What should be a good method for achieving that look?

Here are my settings:

[Image: QuestionSettings-01.jpg]

Any help/guidance would be HIGHLY appreciated.

Thank you for your time,
Andrius


  Ligths that work with Fume FX2
Posted by: ddustin - 03-10-2011, 12:52 PM - Forum: FumeFX & NodeWorks [max] - Replies (1)

Is there a list of:
1. Vray Lights that work Fume that will render shadows from the smoke and fire
2. Standard lights that will render shadows from the smoke and fire
Thanks,
David


  Afterburn Mascript methods usage
Posted by: jstrob2 - 03-05-2011, 03:56 PM - Forum: AfterBurn - Replies (2)

Hi,

I don't use maxscript often. I would like to see some example of how to use the methods described in the doc:

for example how do we use these ones:

AddPartsDaemon particle_daemon

LoadPreset filename

what does the "" means?

if I have an aburn effect called "Aburn001" and a pflow node called "PfCloud" how do I add my PfCloud as a particles source in my Abburn001 effect?

For the presets I tried like in fume fx, something like:
$AfterBurnNuages002.LoadPreset "nuages"
but I get "-- Unknown property: "LoadPreset" in undefined"

Would be great if the Afterburn actions could appear in the maxscript recorder, that way less technical people like me could use those method more easily...


Thanks in advance!


  vray 2 crash when trying to render afterburn 4.0b, max 2011
Posted by: jstrob2 - 03-04-2011, 09:58 PM - Forum: AfterBurn - Replies (7)

Hi,

max 2011 x64 win 7 x64 afterburn 4.-0b vray 2.00.03

I created a very simple scene with some particles on a geometry to create a cloud and I get a lot of crashes trying to render with vray...

If I render wihout shadow it renders fine.

with shadow. If I reduce the render bucket under 50 it seems to crash everytime.


  FumeFx and BackBurner
Posted by: blendingshadow - 03-04-2011, 05:52 PM - Forum: FumeFX & NodeWorks [max] - No Replies

I have edited Allan Mckay's Quick Sim Render script to Sim, Wavelet and then Render the file and manually push it through back burner to process. But I am wanting to automate the process of having many scenes, simulate, wavelet, post process and render a FumeFX project through back burner.

I have currently got the command

cmdjob -jobName "my_test_job" -jobNameAdjust -priority:2 -taskList "X:\Work\BackBurner\tasklist.txt" -manager: my_manager "C:\3dsMax2011\3dsmax.exe" "X:\Work\BackBurner\Torus on fire.max" %tp1

*The task list it's accessing has only one line in it at the moment which reads 1, 10*

And it is sending it to BackBurner but it isn't recognising the FumeFX part of the file.


Is there a way to automate this through the command prompt or create a batch file that could essentially be tweaked to set off mass scenes over a weekend to sim, wavelet, post process and render?

Cheers

Smile


  FumeFX 2.1 - Windows 7 SP1 patch
Posted by: sitnisati - 03-01-2011, 09:14 AM - Forum: FumeFX & NodeWorks [max] - Replies (6)

Hello,

After installing Windows 7 SP1 FumeFX_MR.dlt will no longer load properly.
Please find updated dlt file attached.

Regards,

Kresimir Tkalcec


  High Resolution Sim Question
Posted by: jedchambers - 03-01-2011, 04:52 AM - Forum: FumeFX & NodeWorks [max] - Replies (1)

Hey Guys,

I need to do a sim of a large scale plume of smoke that needs to be rendered out at 8k x 6x pixels.

Has anyone managed to do a sim this big and able to render it out so that it looks nice and smooth?

Thanks in advance

Jono


  Banding artifacts
Posted by: superrune - 02-24-2011, 09:16 PM - Forum: FumeFX & NodeWorks [max] - Replies (2)

Hi!

I was playing around with FumeFX 2.0 today, and got these banding artifacts that I haven't seen before. I guess it's simple to get rid of, but I can't figure it out! Does anyone know?

[ATTACHMENT NOT FOUND]