![]() |
|
Fix just one bug - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: DreamScape (https://forum.afterworks.com/forumdisplay.php?fid=11) +--- Thread: Fix just one bug (/showthread.php?tid=1053) |
Fix just one bug - Steve Green - 08-14-2010 Hi, if Afterworks could fix just one bug (or feature if you like), it would be the overlapping that occurs when using choppiness. As I understand it, the choppiness is done to the actual mesh rather than displaced sideways and tiled, so if you look at a choppy mesh from the top, it doesn't have straight edges, and this causes artifacts/glitches where the mesh tiles. The workaround is to render off a height map, tile it yourself and use that as a displacement map, but it would be so nice if this could be fixed in DS itself. Thanks, Steve Re: Fix just one bug - sitnisati - 08-24-2010 Hi Steve, You are talking about using high chopiness value and then you end up with a mesh that is all twisted up ? Kresimir Re: Fix just one bug - Steve Green - 08-24-2010 Hi, not even that high really, but yeah. I think even when using lower values it treats the mesh the same way, it's just not noticeable in the render. Thanks, Steve Re: Fix just one bug - sitnisati - 08-25-2010 Hello, I will see what be done about it as each vertex is moved independently from other vertices and shift is based on the calculated offset map. Kresimir |