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Godzilla flame - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: Godzilla flame (/showthread.php?tid=1134) |
Godzilla flame - andrius3d - 03-10-2011 Hi all- I'm very new to fumefx and still trying to figure out all of it's nuances. The software I am using is Max 2009 and Vray 1.5. I need to create a flame shooting out of Godzilla's mouth and I'm not sure if how I am doing it is best. What I have done is put a super spray particle emitter in his mouth and connected it to fumefx. ![]() So I have a couple of questions. 1- I have been trying to get rid of some stepping I see in the flame. No matter what I do I can't mininmize that. Does anybody have any suggestions? Could that stepping be coming from my emitter???? See image below: ![]() 2- The flame seems to be flying off in chunks when it hits an object. Could this also be coming off of the emitter? When I run the particle simulation for super spray the particles bounce off the type a bit. Is there a better way of achieving this than using a super spray emitter? See image below: ![]() 3- Anticipating what the client may say what would be a method if I wanted to thicken up the flame? Imagine the flame is a consistent 12 inches wide throughout the blast. Almost like if the flame was a log that did not taper. What should be a good method for achieving that look? Here are my settings: ![]() Any help/guidance would be HIGHLY appreciated. Thank you for your time, Andrius Re: Godzilla flame - Jordan - 03-11-2011 try turning up your Maximum Simulation Steps from 1 to 3 or so to get rid of the stepping Maybe try upping your time scale to around 3 and your expansion to 2 Also turn off the fluid mapping! you arent even using it in the render settings. Its just making your files 10x-20x larger! Re: Godzilla flame - sitnisati - 03-16-2011 Hello, You can try to align FumeFX grid with the flame direction and use gravity vector as it seems you voxels are very big. Kresimir Re: Godzilla flame - andrius3d - 03-17-2011 Jordan and Kresimir, thanks for the tips! They were both very helpful. Andrius |