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in need of a tip - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: in need of a tip (/showthread.php?tid=1147) |
in need of a tip - Frank_red - 04-06-2011 Hi, I need a bit of help with a work I'm doing. I'm suppose to create a small cloud of smoke and follow it while it goes up. I managed dissipation and turbulence, but the simulation start to slow down after 60 frames, and cannot continue after 90 frames....it freez up. the scene is simple, a simple emitter that during 3 frames sends out smoke with 30 density. then the gravity does the job to follow the camera that was tracked. I have 200 frames, but I cannot get passed the 100....... quality is about 3 and itinerations 30....not that heavy. any idea or tips? Thank you. Francesco. Re: in need of a tip - FabianB - 04-06-2011 Hey Francesco, that's really hard to answer without seeing the scene, but if the smoke slows down that's usually a sign that there isn't enough temperature to drive it. So here are a few things you can try: Emit more temperature from your src and don't turn it off, kill temperature dissipation, increase heat production, create a second simple src that only emits temp and animate it with your smoke. Hope that helps, Fabian Re: in need of a tip - Frank_red - 04-06-2011 FabianB, thank you for the tip, I think the second emitter is a very good solution. Fra. Re: in need of a tip - Frank_red - 04-13-2011 One more question on this topic. I finally have the smoke moving where I want, but even with dissipation at 0 it disappears too early... I changed opacity and fallof, but still disappearing too early. Is there a way without re simulating or am'I obliged to increase density and restart simulation? Thank you. Fra. Re: in need of a tip - jrand - 04-16-2011 This is a common mistake, people think because they are done emitting smoke/fuel/velocities from their source that the source is no longer doing anything, when indeed it is. If you don't move/remove the source from the grid still acts like a source by continuing to influence the grid either with velocities or temperature or even a void. Sources always affect the grid. Move it out of the way if you are done with it ![]() I maybe assuming that your source is encompassing or close to your emitted smoke, as I have no idea what your scene looks like. |