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Smoothness in Sim - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [maya] (https://forum.afterworks.com/forumdisplay.php?fid=19) +--- Thread: Smoothness in Sim (/showthread.php?tid=1448) |
Smoothness in Sim - davidSchoneveld - 10-09-2013 I'm trying to figure out how to smooth parts of the sim that are getting... rough/spotted/broken. In maya fluids this happens when the velocity is higher than the densitys/sim steps ability to fill-in in between. It can also be from render interpolation. Do I need more substeps or can I fix this in render? or is there another way to get a smoother sim? Re: Smoothness in Sim - davidSchoneveld - 10-09-2013 I can see part of the reason is that I pushed the opacity to 4 on the smoke rendering exaggerating the issue. upping the smoke and turning down the smoke opacity mult its smoother but the problem still exists. Re: Smoothness in Sim - sitnisati - 10-11-2013 Hi David, You could reduce the rendering step size and increase the jittering. That would smooth out the voxels a bit. I hope it helps. Regards, Kresimir Tkalcec |