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Reusing the cache in scene - Printable Version

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+--- Thread: Reusing the cache in scene (/showthread.php?tid=1567)



Reusing the cache in scene - vturchin - 10-18-2014

Is there an easy way to reuse/duplicate the cache in a scene and then offset it per instance.
For example, having 10 candles in a scene and simulating only one, then simply reusing and transforming the cache on a different instance.

Just to be clear, I am not asking about simply duplicating the fumefx box with inputs, but a cleaner way to simply load the data without the source present.


Re: Reusing the cache in scene - josip - 10-20-2014

Hi,

you can always create new FumeFX node in scene and set paths to some existing ones created by some other FumeFX box.

That way you can have multiple boxes with same caches, but only first one needs sources and needs to be simulated.

Regards,
Josip


Re: Reusing the cache in scene - vturchin - 10-20-2014

josip Wrote:Hi,

you can always create new FumeFX node in scene and set paths to some existing ones created by some other FumeFX box.

That way you can have multiple boxes with same caches, but only first one needs sources and needs to be simulated.

Regards,
Josip

Thanks

Is there a specific drop down menuu that needs to be set in terms of default vs post for the cache and sim setting?


Re: Reusing the cache in scene - josip - 10-21-2014

Hi,

if you created new box which reuses already simulated caches, there is no need to change sim settings.

On box which reuses caches you can select which type of caches to render using that box (Default, Wavelet, or Post) from drop-down menu in Maya Attribute Editor. This attribute is labeled 'Cache'.

Regards,
Josip


Re: Reusing the cache in scene - vturchin - 10-22-2014

Thanks. Made it work