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MATTE FOR SMOKE SIM - nelpiper - 03-28-2016

Hi guys.
I have two sims. One is a very dense fire and smoke sim that wipes out everything and the other one is just a smoke sim which is much lighter and denser than the other one.
I want to render them separately to have control in comp. So, if it´geometry I could assign a material wrapper to the GEO. How can I do that to the bigger sim so that I can see the interaction falloff from one sim to the other?
Thanks.


Re: MATTE FOR SMOKE SIM - sitnisati - 03-29-2016

Hello,

Right now that is not possible, but it might be in the future using deep compositing.

Regards,
Kresimir Tkalcec