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MATTE FOR SMOKE SIM - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: MATTE FOR SMOKE SIM (/showthread.php?tid=1712) |
MATTE FOR SMOKE SIM - nelpiper - 03-28-2016 Hi guys. I have two sims. One is a very dense fire and smoke sim that wipes out everything and the other one is just a smoke sim which is much lighter and denser than the other one. I want to render them separately to have control in comp. So, if it´geometry I could assign a material wrapper to the GEO. How can I do that to the bigger sim so that I can see the interaction falloff from one sim to the other? Thanks. Re: MATTE FOR SMOKE SIM - sitnisati - 03-29-2016 Hello, Right now that is not possible, but it might be in the future using deep compositing. Regards, Kresimir Tkalcec |