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point3.h backburner error - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: point3.h backburner error (/showthread.php?tid=365) |
point3.h backburner error - jejozwik - 06-18-2007 hello, were are having an issue with backburner rendering. one file is coming back with "error message e:\max6sdk\includer9\point3.h #196" we have no e drives here. and i found a post on the autodesk site about point2.h it says the 1.0a should fix it but in the fume update list on this site it says a fix for point2, not 3. is this a known issue? are there anyways of fixing it? thanks jeremy autodesk thread: http://discussion.autodesk.com/thread.j ... dID=548003 fume update: viewtopic.php?f=8&t=356 Re: point3.h backburner error - sitnisati - 06-19-2007 Hello, Can you please send me a file and fxd file so that we can try to reproduce it here ? Email is mailto upport@afterworks.comThank you. Kresimir Re: point3.h backburner error - Paul_Mowbray - 08-31-2007 Has this issue been resolved as we are having the same problem? Re: point3.h backburner error - Paul_Mowbray - 09-03-2007 I read on the autodesk thread linked above that this is going to be fixed in afterburn 4, is this correct? when should we expect this and is there any chance of a hot fix in the meantime? Re: point3.h backburner error - Paul_Mowbray - 09-04-2007 Ok, the point3.h error is becoming a major problem now, i don't even know how it is related to afterburn or fumefx as it is happening in scenes where they are turned off. Could somebody please clarify what causes this problem so that we can pre-empt it and work around it. Re: point3.h backburner error - jejozwik - 09-05-2007 i will ask a co-worker how we got around this problem and relay it back some time today, sept 5th Re: point3.h backburner error - Paul_Mowbray - 09-05-2007 We get this problem even when afterburn is turned off in the scene but if you delete it totally the problem disappears. Re: point3.h backburner error - jejozwik - 09-05-2007 well after talking with the guy, i found out we never really solved the issue. we just did a brute force net render. meaning even though all the machines would generate the point 3 error. eventually the frame would render correctly. so my question for you is have you gotten one frame to render? Re: point3.h backburner error - Paul_Mowbray - 09-06-2007 Yes most of the time most of the frames render but some frames do not render on some machines but then render on others and then some frames will not render on any machine. Re: point3.h backburner error - asz - 09-10-2007 I'm seeing this issue here too... anyone have any ideas about this? Re: point3.h backburner error - Rif - 09-10-2007 ari can you please report it with a scene and steps in beta please.. |