![]() |
|
freezing stretch - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: AfterBurn (https://forum.afterworks.com/forumdisplay.php?fid=9) +--- Thread: freezing stretch (/showthread.php?tid=391) |
freezing stretch - aldred2 - 07-24-2007 Is there any way I can freeze the stretching caused by Part.Velocity AutoStretch? I have Pflow particles travelling along a curved spline. I stop them in a certain position, so the stretching disappears when the velocity hits zero. Or any other way I could do it? Thanks Mark Re: freezing stretch - sitnisati - 07-31-2007 Hello, Instead of stopping particles completely, can you keep velocity at a very small amount ? Something that is not noticeable, but AfterBurn will still be able to get particle orientation ? Kresimir Re: freezing stretch - aldred2 - 07-31-2007 Hi Kresimir Unfortunately I needed to keep the particles still. In the end I squashed the length and used an AFC on Z rotation with ObjectDistance. I positioned the reference object to get the highest amount aligned, then tweaked the AFC curve. It's not a perfect solution, but it works. Thanks Mark Re: freezing stretch - sitnisati - 07-31-2007 Hello Mark, That is a very nice workaround. Probably some max script controller would make life easier ? Kresimir Re: freezing stretch - aldred2 - 08-01-2007 Hi Kresimir. Thanks. I can access Afterburn stretching through maxscript? Mark Re: freezing stretch - sitnisati - 08-01-2007 You cannot do that in 3.2, but I am thinking about adding such functionality to 4.0. Along AFCs and controllers, allow users to use max script to tweak various values. Kresimir Re: freezing stretch - aldred2 - 08-02-2007 That would be extremely useful. Mark |