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Gravity Strength - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: Gravity Strength (/showthread.php?tid=562) |
Gravity Strength - superrune - 03-07-2008 Hi, I'm playing around with FumeFX again, doing dry ice (again). I got the feel of the smoke hammered now, and it flows and renders quite nice. However, there's one little thing I'm curious about... Am I right in assuming that gravity is what pulls smoke upwards, so heavier smoke moves faster? And that buoyancy is a force that stops the smoke from moving too fast (kind of like air resistance). With that in mind I created a gravity helper object, and rotated that upside down, so that the smoke would fall downwards. That worked great. I then wanted the smoke to billow more out/expand, and not necessary rush downwards, so I dropped the gravity to 0.1, and I set the buoyancy to 0.1 as well. However, the smoke keeps going downwards at quite a speed. I could reduce the speed by lowering the Time Scale, but I want the smoke to be expand fast - only not downwards. Could anybody give me a hint on this, something else I could do to keep the smoke from moving in a direction, just expanding? Thanks, Rune Re: Gravity Strength - superrune - 03-07-2008 Isn't it weird how posting at a forum sometimes can trigger a solution in the brain - even though you had no clue before posting. I remember reading about the temperature, and that high temperatures cause the smoke to rise faster. Of course, setting the temp to half it value solved things for me. Problem solved ![]() Rune Re: Gravity Strength - sitnisati - 03-08-2008 Hello, Those two parameters - gravity and buoyancy have the same effect as they do in the nature. Buoyancy is caused by a hot gas, so to affect it, you basically need to affect the temperature. Regards, Kresimir |