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Dreamscape SubSurface "fog cut" - Printable Version

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Dreamscape SubSurface "fog cut" - Digifant - 06-09-2008

Hi

I'm doing a scene below the water and when I render it seems that the part of the objects that are in front of the Sea Surface gives a different density of the "Dreamscape: SubSurface" than the part not in front. See picture below.

Looks like the "cut" is right where the horizon is.
Anyone who know how to fix this?

I'm using Dreamscape 2.5 in 3ds Max 9 and rendering with Vray.

Regards,
Digifant


Re: Dreamscape SubSurface "fog cut" - sitnisati - 06-09-2008

Hello,

How does it render with Scanline ?
If you can, please include max file.

Thank you.

Kresimir


Re: Dreamscape SubSurface "fog cut" - Digifant - 06-10-2008

Hi Kresimir,

It does the same except the material on the seasurface, used a Vray material.

I have attached the max file Smile

Regards
Digifant


Re: Dreamscape SubSurface "fog cut" - sitnisati - 06-16-2008

Hello Digifant,

You can change DS Sky model to Real Earth to correct this as well as you
can increase ground level to 0.

Regards,

Kresimir


Re: Dreamscape SubSurface "fog cut" - Digifant - 06-23-2008

Thanks Kresimir.

Regards

Digifant