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Voxels keep entering my colliding object - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: Voxels keep entering my colliding object (/showthread.php?tid=694) |
Voxels keep entering my colliding object - hummus - 09-22-2008 Hi, I have a big problem here I can't seem to fix. I've created a "bed" of smoke voxels - and I'm trying to drop a brick on it - to get the nice plume of "dust" around the brick - with flowy motion. I've managed to create an object that comes from the bottom and creates a mushroom-like puff - but when I bring an object from the top - the voxels don't go around it - BUT - inside it. I tried flipping the normals, changing Shell to Solid, tried different speeds, different heights, still - nothing. I just can't understand it. If I do Solid mode - seems like there's no movement on the voxels. The nicest movement is in Shell mode - but in this case - only inside my colliding object. Any ideas? Thanks. Attached - sketches of the smoke behavior when the colliding object comes from the bottom and when it comes from the top. Re: Voxels keep entering my colliding object - sitnisati - 09-25-2008 Hello, How thick is that bed of smoke (now many voxels thick) ? If you throw a sphere , or any closed object - do you see any difference. Regards, Kresimir Re: Voxels keep entering my colliding object - hummus - 09-28-2008 Hi, The bed of smoke is thin and the voxel count is low. I'm attaching a file for you to see. Also attached is a small gif animation showing what happens when the cube is dropped from above as opposed from the bottom. Whether the voxel count is high or low - I would expect the reaction to be the same from whichever direction. I also tried using a geosphere - same results. The sphere filled in with the smoke. Maybe a higher voxel count would correct this - but I've noticed two things when dropping down the spacing value: 1. the bed of smoke rises considerably when the value drops. It's wilder and about 4 times as high (thick) when I drop the spacing from 3.0 to 2.0. 2. The simulation times are a killer, and the FXD files are much larger. Thanks. |