![]() |
|
reflection pass technique? - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: reflection pass technique? (/showthread.php?tid=897) |
reflection pass technique? - andycfx - 08-26-2009 Hi there, I've been playing around with fume/mental ray and I finding that I can't seem to get an accurate reflection pass out of MAX. Fume is working great with FG/GI, but is there a way to seperate that out from the actual fire render? Below: the left render is great, but what I want to achieve for the reflection pass is to split it up obviously for a comper...just the fire alpha on the cylinder. It's looking like this isn't possible? they only work together? render elements in max don't seem to do anything Re: reflection pass technique? - Capitanred - 08-31-2009 I would go for it as I would go for Afterburn and other atmospheric reflections: render a defuse pass for fire & smoke, and one for reflections with fume not visible to camera. to get the alpha of the reflections, put a solid white color into the fume colors, and render them out. now you'll have a fully white reflection, a color reflection, and a fume defuse pass. |