![]() |
|
FumeFX 1.2 Maxscript - Call Calculate one Step? - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: Products (https://forum.afterworks.com/forumdisplay.php?fid=4) +--- Forum: FumeFX [max] (https://forum.afterworks.com/forumdisplay.php?fid=8) +--- Thread: FumeFX 1.2 Maxscript - Call Calculate one Step? (/showthread.php?tid=966) |
FumeFX 1.2 Maxscript - Call Calculate one Step? - jrand - 11-09-2009 Is there a maxscript function to "Calculate One Step of Simulation"? Similar to xxx.RunSimulation(). Thanks, John Re: FumeFX 1.2 Maxscript - Call Calculate one Step? - sitnisati - 11-10-2009 Hello, There is no such mxs call and we might remove frame by frame sim for ver. 2.0. Regards, Kresimir Re: FumeFX 1.2 Maxscript - Call Calculate one Step? - jrand - 11-10-2009 Thanks Kreso, I was hoping for one of those hidden/undocumented treats ![]() May I ask why you are considering removing it? Is the simulation inconsistent? How about a request for Load Initial State from maxscript? Is that feasible? thanks, John Re: FumeFX 1.2 Maxscript - Call Calculate one Step? - sitnisati - 11-10-2009 Hello, I will check for load initial state and run sim from one. As for sim by 1 frame, by 1 second, etc.. it was considere for removal as we got the impression it's not used. Especially sim frame by frame as it requires for each frame to load fdc file from previous frame and to save result to fdc which is slow. Maybe our impression is wrong ? Regards, Kresimir Re: FumeFX 1.2 Maxscript - Call Calculate one Step? - jrand - 11-11-2009 sitnisati Wrote:I will check for load initial state and run sim from one. That would be great! especially when you want to run a sim and render based script. The initial state feature is great as it is, I personally think some maxscript extension would make it that much better. sitnisati Wrote:As for sim by 1 frame, by 1 second, etc.. it was considere for removal as we got No, I think your impression is correct, I myself haven't used it that often, I am not sure about othesr though. I was just curious. thanks |