03-19-2013, 01:10 PM
I have a very simple, low res scene with some smoke being emitted by and object source.
Grid size is 135 x 125 x 150 with a spacing of 1, which sims up to 112MB.
I can play this back in realtime in the viewport and preview window, but performance drops greatly when I apply a render warp. I'm using a simple 4x4x4 FFD.
Each frame takes about 3 seconds to be displayed. This is the same for GPU and non GPU preview, and viewport display, even when the display setting is reduced to minimal settings.
As soon as I disable the render warp in the fume dialogue, performance returns to normal.
I'm using Fume 3.5.1
The performance hit is so great, I wanted to check that this is normal.
Grid size is 135 x 125 x 150 with a spacing of 1, which sims up to 112MB.
I can play this back in realtime in the viewport and preview window, but performance drops greatly when I apply a render warp. I'm using a simple 4x4x4 FFD.
Each frame takes about 3 seconds to be displayed. This is the same for GPU and non GPU preview, and viewport display, even when the display setting is reduced to minimal settings.
As soon as I disable the render warp in the fume dialogue, performance returns to normal.
I'm using Fume 3.5.1
The performance hit is so great, I wanted to check that this is normal.

