• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
age\distance dependant expansion
#1
Hi

Is it possible to confine expansion to only certain voxels, based on distance from an object, or age of fuel ?

Say I want only the base of my fire to expand, and not the fire that is already some time old..

At this point expansion is global and affects all fire in grid.

expressions ? TP ?

Cheers
P
  Reply
#2
Yes , right now , officially , epansino is global .. its a wish on the beta to get this somewhat locally but i dont know if its possible easily Sad

I would go with a work around, even a Localized Object deflecting in the fire to "fake" expansion will give you a local "expanding " behavior ..

its pretty much the simplest way to do this right now.. of course you can add particles on the bases etc.. but then the best you can get is really just heating up or creating more chaos witch will probably be harder to control..

my 2 cents.
<!-- w --><a class="postlink" href="http://www.cgfluids.com">http://www.cgfluids.com</a><!-- w -->
  Reply
#3
Hola

I´m trying to make key-less explosions , i´ve got some keyframed geometry deflecting and spreading the shape with particles.. This is what im trying to create: http://www.youtube.com/watch?v=R0Zbj7S2 ... re=related - you will notice multiple "blooms" at the base.

Perhaps by controlling the temperature dissipation I can keep the expansion (and heat) to the base of the sim..

Cheers

=P
  Reply
#4
ya keyless is sweet Smile if you add some particles at the base just to add heat , you can accentuate just that portion as well ..
<!-- w --><a class="postlink" href="http://www.cgfluids.com">http://www.cgfluids.com</a><!-- w -->
  Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)