01-12-2007, 01:37 PM
Hi,
i have some questions related to some settings in the FumeFX-UI (Mainfloater). I didn´t find about them in the Reference, or i could not understand
1) In the Obj/Src-Tab "Source Area Blur" what is this ? How affects it Simulation/Rendering ?
In the Simulation-Tab:
2) "Advection Stride", how does it work in Detail ? Is it what i think: Voxel A has a velocity V, its neighbour-voxel B gets the full velocity V when "Advection Stride"=1.
Voxel B gets V/2, whe "Advection Stride" is 0.5 ?
3)"Buoyancy" affects, how fast Smoke/Fire rises with hot-temperatures, Right ?
But when, for example, a collision-object moves trough Smoke, does "Buoyancy" affect how intensive the Smoke/Fire gets influenced by the speed/movemen of the collision-object ?
Or is it only related to temperature ?
4) -> Smoke and Temerature.
The "Dissipation Min. Dens." and "Dissipation Stength"-options. I know, it has to do with "how fast Moke/Temp goes to zero, fades out". But how affect the two option the Simulation in Detail ? My thought is, a Voxel with less Smoke than "Dissipation Min. Dens" gets wiped out of Smoke, something like a "soft cut-off".
"Dissipation Stength" tells how fast Smoke/Temp goes down in general. Am i right here ?
Thank you for answers.
edit:
Can no one answer that ?
well, i have an additional question (this one goes directly to kesimir (i hope it´s ok to call you so, in my mind you a something like hero..
..))
It´s about multithreadig: imagine someone owns a high-end-computer with 4 quad-core-cpus -> means a 16-core-system. Is FumeFX able to use all the cores for a simulation ? l
Dominik
i have some questions related to some settings in the FumeFX-UI (Mainfloater). I didn´t find about them in the Reference, or i could not understand

1) In the Obj/Src-Tab "Source Area Blur" what is this ? How affects it Simulation/Rendering ?
In the Simulation-Tab:
2) "Advection Stride", how does it work in Detail ? Is it what i think: Voxel A has a velocity V, its neighbour-voxel B gets the full velocity V when "Advection Stride"=1.
Voxel B gets V/2, whe "Advection Stride" is 0.5 ?
3)"Buoyancy" affects, how fast Smoke/Fire rises with hot-temperatures, Right ?
But when, for example, a collision-object moves trough Smoke, does "Buoyancy" affect how intensive the Smoke/Fire gets influenced by the speed/movemen of the collision-object ?
Or is it only related to temperature ?
4) -> Smoke and Temerature.
The "Dissipation Min. Dens." and "Dissipation Stength"-options. I know, it has to do with "how fast Moke/Temp goes to zero, fades out". But how affect the two option the Simulation in Detail ? My thought is, a Voxel with less Smoke than "Dissipation Min. Dens" gets wiped out of Smoke, something like a "soft cut-off".
"Dissipation Stength" tells how fast Smoke/Temp goes down in general. Am i right here ?
Thank you for answers.
edit:
Can no one answer that ?
well, i have an additional question (this one goes directly to kesimir (i hope it´s ok to call you so, in my mind you a something like hero..
..))It´s about multithreadig: imagine someone owns a high-end-computer with 4 quad-core-cpus -> means a 16-core-system. Is FumeFX able to use all the cores for a simulation ? l
Dominik

