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Color information being changed by the sim?
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I have tried 2 methods, the first method was to use the fume tex3d material to color the particles using a world space mapping. The second method is to use an operator in the particles (im using tyflow) to save the various channels (smoke, color/uvw, velocity etc) as vectors which can be sampled by the particles. (used in the images above)

Both of these methods have this same issue. I suspect the particle operator is just sampling the same tex3d data as the first method so the results for both are exactly the same.
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