05-29-2020, 02:35 PM
I have tried 2 methods, the first method was to use the fume tex3d material to color the particles using a world space mapping. The second method is to use an operator in the particles (im using tyflow) to save the various channels (smoke, color/uvw, velocity etc) as vectors which can be sampled by the particles. (used in the images above)
Both of these methods have this same issue. I suspect the particle operator is just sampling the same tex3d data as the first method so the results for both are exactly the same.
Both of these methods have this same issue. I suspect the particle operator is just sampling the same tex3d data as the first method so the results for both are exactly the same.

