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small update for Arnold 6.2 ?
#19
KatArt Wrote:Good news,
I think it worked in a strange way, maybe not so strange at all, you see, when I add the Arnold Standard volume shader and by selecting standard on the volume shading the smoke loses the quality, but if I select Arnold\Redshift Volume it works fine just like Before but in arnold 3.2 if I kept it both on Standard it was working fine, but with A 3.3 only works like above.
Please any advice on this.Thanks

When you select Standard as a shader for volume shading - settings for Fire, Smoke and Fuel in FumeFX will be used and when you select Arnold/RedShift Volume Shader - settings from Arnold Volume materials on the grid will be used.

Switching between those two shaders does not produce same results.
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