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Light smoke how-to
#2
Hello Fabrice,

You could play with the Smoke opacity AFC to create thinner strips.
Another option is to use Fluid Mapping with noise map that will stretch throughout the smoke.
Third option is to simulate smoke and then create lots of particles and advect them through the grid and then you'd
render particles only, probably with motion blur to create streaks.
Best regards,
Kresimir Tkalcec
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Messages In This Thread
Light smoke how-to - by Fabrice - 09-21-2022, 10:57 AM
RE: Light smoke how-to - by Kresimir Tkalcec - 09-21-2022, 11:11 AM
RE: Light smoke how-to - by Fabrice - 09-22-2022, 08:54 AM

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