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Slow rendering with HT Xeon on WinXP
#8
i agree with u paul on what ur saying and understand it..

Keep in mind that the most MT part needs to be happening on the Max side and trust me they are doing it tiny bit by tiny bit every releases as i m not alone asking for that on the advisory board from a while now..

As mentioned max9 is a bit better ,and max10 will be as well even more..

Now for third party developers ( kreso , ed , etc..etc..) i think its a pain to MT passes of calculation .. Ull see in Next Products from SitniSati , their is Alot of those improvement MT implemented witch hopefully they will be able to Port to the current AB and Dreamscape plugins ..

Their is Another little point , Voxels and Shader space stuffs are kind of a bit to advance math wize for me ( :roll: ) to speack as an expert about them but one of the last 20 years problemes is the Parallelisism of Differential equations witch basicly can be ruffly translated to " how to MT Task that are Deeply InterDependents within them self " .. and its an actuall big probleme .. anyway its just thoughs that can at least help us understand the 21 century Programmer pain a tiny bit Smile

I m sharing the same vision of an ideal world as urs sir Smile
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