12-23-2006, 03:22 AM
I'm doing a test with a sphere. What I have done was I created a ground plane and a sphere that is positioned above the ground plane. I used reactor to have the ball bounce on the ground plane and then roll of the plane. I have FumeFX applied to the sphere and I'm currently simulating. Its a 200 frame animation. I have the quality set at 5 and the maximum iterations at 500. At its current settings the simulation will take about 6 hrs to do
Now if I set the quality setting to like 2 and the max iterations at 200, obviously the sim will be somewhat faster. So I changed my settings to that and then simulated it.
Is there anyway of speeding up the simulations without sacrificing the quality look of the fire?
Now if I set the quality setting to like 2 and the max iterations at 200, obviously the sim will be somewhat faster. So I changed my settings to that and then simulated it.
Is there anyway of speeding up the simulations without sacrificing the quality look of the fire?

