01-07-2007, 10:26 PM
agree with Roman power
.. trust me , we know what FFx can do .. hehe
I remember the words of Allan Mckay long time ago telling me that a Fluids System Isnt at all the same world as particles puffs or texture animated ( phoenix , Ab , Pyro etc..) and its true .. the result will be amazing when u get the tweeks of how to work with a cfd , and it will not be beatable from any non Fluids method but it does take a learning curve and experience mainly will make the difference
( in aura , Flowline , Flood , realflow , Fume , Maya fluids , Houdini 9 fluids , or any other fluid system it will be the same storry ) , its just a question of whos solver will be the most user friendly and how powerfull its otimized and build for production users.. Fume Is build from productions for productions so its ready to takle any serius user that have the will to push it and it will give those user something they never felt before Anywhere in their viewport
( and their renders heheh)
.. trust me , we know what FFx can do .. heheI remember the words of Allan Mckay long time ago telling me that a Fluids System Isnt at all the same world as particles puffs or texture animated ( phoenix , Ab , Pyro etc..) and its true .. the result will be amazing when u get the tweeks of how to work with a cfd , and it will not be beatable from any non Fluids method but it does take a learning curve and experience mainly will make the difference
( in aura , Flowline , Flood , realflow , Fume , Maya fluids , Houdini 9 fluids , or any other fluid system it will be the same storry ) , its just a question of whos solver will be the most user friendly and how powerfull its otimized and build for production users.. Fume Is build from productions for productions so its ready to takle any serius user that have the will to push it and it will give those user something they never felt before Anywhere in their viewport
( and their renders heheh)
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