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FumeFX Not Appearing in GI RE?
#10
Steve Green Wrote:Hi Kresimir,

can I ask why fR is getting all the love? I seem to recall you saying that it was because it was an ACP plugin, but I did hear that is no longer the case - is that correct?

If that's right, is it down to finishing what you started? It just seems an odd choice - Vray and increasing Mental Ray seem to be the more popular choices at the moment.

Thanks,

Steve


Hello Steve,

I've tried to work with Brazil guys on a couple of occasion but I was told (quote) "an atmospheric can't get at GI/etc. at this time, some changes to the SDK would be needed". That was the last thing I've heard from them and that's the sole reason why we didn't add any GI support for Brazil.
We did test FumeFX with Brazil, but not that much as with fR, which we were using most of the time.

Edwin from Cebas was really responsive and helpful at any time I've asked him to reveal us fR API and to help us with a 'how-to'. That is the only reason why we were working with them most of the time. Adding Thinking Particle support without close work with would be impossible as well. No need to mention that we had full fR support for ScatterVL Pro and AfterBurn years ago.

I know that VRay developers are very responsive as well and if ANY problem between any of our plug-ins and VRay comes up, we will fix it.

When it comes to MentalRay - there is no direct support for it, nor it is easy to write atmospherics for it. We have send our request for assistance to Autodesk, and if they are willing to gives us help, we'll add MentalRay support to all our plug-ins.

If developers of a 3rd party renderer are willing to help us with it, we will be more than happy to add support for it. Actually, without their help that task is simply impossible to perform.

Regards,

Kresimir
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