01-11-2007, 05:07 PM
Hello,
You can use Channel Data shader to do that - just be sure to export velocity during simulation.
Inside the shader, choose Velocity as a channel and adjust parameters - that should be it.
Kresimir
You can use Channel Data shader to do that - just be sure to export velocity during simulation.
Inside the shader, choose Velocity as a channel and adjust parameters - that should be it.
Kresimir

