01-22-2007, 02:35 PM
Hi,
I got an emitter mesh deformed by an animated noise spacewarp. My object is flying in the FFXbox.
The simulation init only when my object reach the center of the FFXbox, instead of the right of the box (where my animation begin). And the voxels aren't on my object, but at the pivot of the FFXbox.
Pointcache and PointcacheWSM does change anything.
If I turn of the noise spacewarp, everything is ok.
Any solution ?
I got an emitter mesh deformed by an animated noise spacewarp. My object is flying in the FFXbox.
The simulation init only when my object reach the center of the FFXbox, instead of the right of the box (where my animation begin). And the voxels aren't on my object, but at the pivot of the FFXbox.
Pointcache and PointcacheWSM does change anything.
If I turn of the noise spacewarp, everything is ok.
Any solution ?

