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FumeFX Network Render Problems
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Hello,

We're having some problems with network rendering FumeFX...

1 - The major issue right now is that there are several frames where the fume system does not advance between frames. In other words, two frames in a sequence look identical, as if some machines are randomly reading the cache file from the wrong frame (but not from a frame that that specific machine has rendered). Then in the same sequence, those same machines will render other frames just fine, so it's a very random error, but it happens consistently with every render we submit.

2 - We are also getting several frames where the fume does not render (the frames are black). I have not tried to troubleshoot that problem yet, so I don't have any specific information about that.

3 - And the last problem is that we are getting some flickering with the lighting (shadows maybe) on the fume atmospherics. In one case, this was fixed by unchecking "read/write illumination map to disk." In another case, it seemed to be caused by having more than one fume system in the scene. Rendering the systems separately got rid of the flickering. But clearly we have some cases where we will need to be able to render two fume systems together, so they will blend correctly.


Any ideas?

Thanks.
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