02-02-2007, 06:44 PM
Hello Kensuke,
This is a bad side of Octane Shader. If you have lots of particles that overlap, different noise patterns can get in first plan at different places.
If you use Octane Shader with many particles, you could try to decrease density, so that particles can blend more smoothly.
World noise type will fix this as noise is continuous through the space, but that is not a good solution for animations.
Regards,
Kresimir
This is a bad side of Octane Shader. If you have lots of particles that overlap, different noise patterns can get in first plan at different places.
If you use Octane Shader with many particles, you could try to decrease density, so that particles can blend more smoothly.
World noise type will fix this as noise is continuous through the space, but that is not a good solution for animations.
Regards,
Kresimir

