10-02-2007, 11:24 AM
Hi,
it would be handy to have a way to easily export the surface normals of a seasurface as a tiling bitmap.
You can render selected at the moment, but if you use choppiness the sea does not have a straight edge, so (as far as I can see) you have to have duplicate sea surfaces to fill the seam.
Thanks,
Steve
it would be handy to have a way to easily export the surface normals of a seasurface as a tiling bitmap.
You can render selected at the moment, but if you use choppiness the sea does not have a straight edge, so (as far as I can see) you have to have duplicate sea surfaces to fill the seam.
Thanks,
Steve

