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error in max 9 x64 e:\max6sdk\includer9\point3.h#196
#7
Sigh...

It appears that Afterburn seems to have a problem related to rendering scenes that contain opacity mapped objects.

My clouds object was opacity mapped and was co-incident with the skydome object. When I moved the clouds object slightly... Afterburn became happy and rendered without crashing.

But my scene also contains opacity mapped tree objects. These are multi-plane tree objects where the planes intersect one another. This makes Afterburn unhappy and it crashes again and there is no movement that can be made to the tree objects.

So it looks like I will have to abandon my Afterburn attempts on this project and return to standard MAX volume fog (which renders fine without errors).

Thanks!
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