10-29-2007, 07:21 PM
you could do a little workaround if you don't find a soultion.
just add your cylinder into ffx, and make it solid. this way no smoke should come out of this area. and if there is allready smoke inside this area, you can copy the cylinder, and apply a matte/shaddow material to it with apply atmosphere at object depth enabled.
just an idea
hmmm...i think i missunderstood the question...
just add your cylinder into ffx, and make it solid. this way no smoke should come out of this area. and if there is allready smoke inside this area, you can copy the cylinder, and apply a matte/shaddow material to it with apply atmosphere at object depth enabled.
just an idea

hmmm...i think i missunderstood the question...

