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AfterBurn + opacity mapped = crash
#3
Yeah I know, I feel like kicking myself.

I've been using Max 8 up until Max 2008 came out, this is the second job I've used Max 2008 for and I've had no problems with it so far. I had the whole scene set up with a fairly complicated particle system, it only went tits up when I started mixing the opacity mapped objects.

I've worked out a workaround of sorts as my opacity mapped objects aren't too big. But I'm switching back to Max8 for every thing else.

Garry
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