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Retiming FumeFX??
#3
Under your Simulations tab.

"Time Scale - Use this to speed up or slow down the passage of time during simulation. If you set it to 0, the simulation comes to a halt; set a higher value to increase speed. If you accelerate time by some significant amount (>1.5x), you will have to increase the simulation steps as well to preserve stability and continuity. Also, note that you can animate this parameter."

This is strickly a guess since I don't not know how the feature was built (ie if its is linear or on an exponential curve) but:
1.0 being "real-time" or 30 FPS so:
.5 would equal to 60 FPS
.25 would be equal to 120 FPS
.125 would be equal to 240 FPS

That is how I understand it anyway, I would be curious to know if that is correct.

-John
blower of smoke ..ooOO
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