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Planar objects with opacity maps matteing out the fume smoke
#7
Yeah I also thought I might be missing something, but I have yet to figure out what that something is. I've tried different mapping techniques, rendering settings, etc, but haven't been able to solve it. I can just composite the fume smoke in the meantime, but at this point I'm just curious to see what the solution is.

Thanks for the help,

Spencer
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