12-16-2007, 12:36 AM
I guess what I was thinking was something like (realviz retimer)that would look at a voxel in frame A, look at the same voxel in frame B, and sim an intermediate frame with the difference between the two. Personnally, doesn't seem like it would be easy to do and it could seriously break down the longer the duration between frames.
My humble opinion would think it would be easier just to be able to link the time scale of the sim to the frame rate of the animation. So if you adjusted to say 200 frames per second the the simulation would then calculate 200 sim frames per second. Making it easier to sync a slow motion animation too. Is that possible within reason?
My humble opinion would think it would be easier just to be able to link the time scale of the sim to the frame rate of the animation. So if you adjusted to say 200 frames per second the the simulation would then calculate 200 sim frames per second. Making it easier to sync a slow motion animation too. Is that possible within reason?
blower of smoke ..ooOO

