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Retiming FumeFX??
#10
Sorry for going a little of topic :|

Hey Ian, thanks, I have seen his reel Smile

I have been bashing away playing with the Time Scale. Tried a script and couldn't get the math right, so trial and error it is.

Really getting some strange results, have to do some tweaking.

I have gotten what seems to be like the right numbers to scale with the framerates (thanks Kresimir), although some strange things occur with the velocities or at least on how they are being interpreted.

30FPS base of 1.0
60FPS = .5
120FPS = .25
240FPS = .125
480FPS = .063
960FPS = .031 (i haven't let this one bake all the way)

I tested with a simple source emitter smoke only with a box passing through to disturb and carry the smoke, I rendered out all the sims (60 frames, 120, frames, 240 frames, ects)
and brought them into fusion and adjusted there speeds so the all equaled one second. All of the emissions matched up but something is
screwball with the velocities. When the box pass through the smoke in the 1sec 30 FPS clip you get real sweet curls and trailing smoke, that diminishes immediately when dropping the Time Scale to .5 for 60 FPS. and act really strange at 480FPS, not sure whats up. Like I mentioned I have to play with some settings to see if it is correctable.

When I get a chance I post a vid, I gotta get away from it for a while its driving me nuts :?
Anyways,
John
blower of smoke ..ooOO
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