12-31-2007, 08:09 PM
We use Vray and Dreamscape to do our skies. In order for this to work properly, keep the following in mind:
-- You need a dreamscape sun in your scene, it cannot be in an xref.
-- Exposure in a Vray Physical Camera does not produce correct results.
-- Use linear color mapping when rendering your sky. We render the sky on a separate layer and composite it in.
-- Dreamscape works in meters. Set your dreamscape global multiplier to the correct value if you work in other units (3.28 if you work in feet)
You can get away with fairly low sampling rates on the sky. We usually use adaptive -2,2.
Hope that helps,
-Aubrey
NC3D.com
-- You need a dreamscape sun in your scene, it cannot be in an xref.
-- Exposure in a Vray Physical Camera does not produce correct results.
-- Use linear color mapping when rendering your sky. We render the sky on a separate layer and composite it in.
-- Dreamscape works in meters. Set your dreamscape global multiplier to the correct value if you work in other units (3.28 if you work in feet)
You can get away with fairly low sampling rates on the sky. We usually use adaptive -2,2.
Hope that helps,
-Aubrey
NC3D.com

