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Attaching animated meshes to single mesh?
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Rif Wrote:- atach ? you can link them to a parent that has an Attachment controller on it .. that will keep your animation per object intact while still following the movement of another object.. thats 1 way .. their is just alot of ways..

Yes, but still I would have multiple meshes, which I have to define as emitters manually, wouldn't I?

Greets
emil_vfx
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