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FumeFX and 64 bits?
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Good morning everyone.

Today, got myself at work a dual quad core processor with a massive 8 gigs of RAM to simulate and do some R&D for Max 64 bits and the 64 bits version of fumefx. I'm running Max 9 , currently.

My question is simple for those who already experiment with fumefx and 64 bits, what should i asked my System administrator to look at to setup my 3dMax and Fumefx properly? Any special setup needed from 3dMax to used all the resources available? Is Max or fumefx having multithreaded problem that i should be aware of?

I'm doing R&D on smoke moving around a character at high speed and wish i could show them the full power of 64 bits uberness . Wink With the same simulation as before , my system seem to use more PF usage than usual ( more than 2 gig), but the 8 processors seem to clumsily use 15% CPU Usage, only!?

Any informations about your experience on the subject would be appreciated by my fellow system administrator.

Thanks in advance for your patience,

Simon
Pierre-Simon Henri
FX Animator
Montreal

"À force de vérité, j'ai de mon vivant conquis l'univers."
--- Faust
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