04-29-2008, 09:54 PM
We have been retiming Fume in post extensively. This is currently required because one can obtain far more detail with the same amount of ram by raising the 'time scale' parameter. Personally I've never created a decent explosion with a 'time scale' lower than 3 to 5. The only issue, of course, is that the explosions end up moving too quickly and need to be slowed by other methods such as lower burn rate or retiming in post. It seems that optimal settings to yield the best looking detail, shape, and movement result in faster than real speed. It would be great if there was a new parameter that would simply slow the simulation down after using timescale, etc. to get the look dialed in. This was brought up some time ago and I guess I'm still pitching for it to be added/resolved in a future release. All that aside, Fume is truly a one of a kind plugin. We've used it for blasts in Die hard, Rendition, and many other features. A must have.
BRIAN DEMETZ
Senior Technical Director
Final Light VFX
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Senior Technical Director
Final Light VFX
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