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Shadow Map Turning off and on between frames
#12
I'm having the same problem. Back in Fume 1.0a, the first frame rendered on a machine would do what you are describing. So when I sent a job to the farm, I would always have to re-render the first series of images. A pain in the ass, but still doable. Now in 1.1, the problem has gotten worse. The shadows being casted on other fume objects will not show up if the camera is too close. So flying through moving smoke composed of different fume grids has now become impossible without the shadow maps turning off. I really don't think it is a ram issue either as all of my machines have 8 gigs and the scene is very modest.
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