06-26-2008, 11:36 PM
Not to beat a dead horse - but even a 'not-so-beautiful' solution to slow down sims is a top priority to me and my clients. They always want it highly detailed (high timescale) but they want it slo-mo overcranked. Understandably, if voxels movement is too fast, there wouldn't really be a way to interpolate that information, however if sims were not moving too quickly, and we just needed 1/4 the speed, perhaps theres a way?
Either that or if the FFX velocity channel could output the correct color gradient values that could be read by a program like Re:vision Twixtor - that might be usable as well.
Either that or if the FFX velocity channel could output the correct color gradient values that could be read by a program like Re:vision Twixtor - that might be usable as well.
BRIAN DEMETZ
Senior Technical Director
Final Light VFX
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Senior Technical Director
Final Light VFX
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