07-16-2008, 11:21 PM
Shweeet. I'm also wondering if this can't just be done at render time. Or in other words, it'd be similar to simming and saving cache on every nth frame though obviously the larger the gap, the more segmented the movement.
Either way, whatever enables a user to slow down a high-timescale sim would be simply incredible, imho.
I spend about 10% of my time setting up ffx to create the initially stunning shape and movement and the other 90% trying to slow down what started as a gorgeous sim.
enough said - we're on the brink it sounds like.
Either way, whatever enables a user to slow down a high-timescale sim would be simply incredible, imho.
I spend about 10% of my time setting up ffx to create the initially stunning shape and movement and the other 90% trying to slow down what started as a gorgeous sim.
enough said - we're on the brink it sounds like.
BRIAN DEMETZ
Senior Technical Director
Final Light VFX
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Senior Technical Director
Final Light VFX
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