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'cubic' patterns, voxels freezing, and/or flat spots
#7
Hi Kresimir,

If you look at the middle of the volume on the front there is a vertical area from bottom to top that looks like a noise pattern that crunches in on the midpoint - imagine a 4 way divider like a cookie-cutter that the volume is rising up through dividing the volume into 4 parts and is causing a noise pattern to appear. The will show up on each side of the ffx box when cubic is active. I should have documented my past cases better because I wasnt able to reproduce it here very well. It was far more noticable in some other scenes in my archives. Please let me know if that doesn't quite explain it. Thanks again.
BRIAN DEMETZ
Senior Technical Director
Final Light VFX
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