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AB Shadow Map = Forced Particle Shadows
#4
Sorry about this mate, I just don't have internet on my workstation so usually when I'm here, I don't have 3dsMax with me, so my first response is quick and simple.

Other than that I must confirm.
Checking cast shadows an receive shadows works well. But checking self shadows seems to automaticaly check cast shadows.
In other words - there is no way of getting shaded AB without it casting shadows on geometry in the scene Sad

Vista x64bit, Max2008 x64bit, AB 4.0.
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