08-27-2008, 04:52 AM
If you are using RPM you can easily set up a sim pass and a render pass that is dependent on the sim pass (I guess you have to be using deadline too, not backburner!)
In the Script section of RPM in the render pass I just add:
for i in getclassinstances FumeFX do print i.BackBurnerSim=false
and for the Sim pass I add:
for i in getclassinstances FumeFX do print i.BackBurnerSim=true
or you can turn them all off with the top script and individually turn them on by $MyFume.BackBurnerSim=true per sim pass (if you have multiple fumes)
In the Script section of RPM in the render pass I just add:
for i in getclassinstances FumeFX do print i.BackBurnerSim=false
and for the Sim pass I add:
for i in getclassinstances FumeFX do print i.BackBurnerSim=true
or you can turn them all off with the top script and individually turn them on by $MyFume.BackBurnerSim=true per sim pass (if you have multiple fumes)
Jordan Walsh
VFX Technical Director
Showreel 2012
Check out my scripts on ScriptSpot!
VFX Technical Director
Showreel 2012
Check out my scripts on ScriptSpot!

